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Shamaan presents

PixelMetropolis

From the first hearth to the metropolis. Build a city across the ages of human history.

Paris · one age after another

01 / The game

A city that remembers.

Pixel Metropolis is a pixel art city builder set on an isometric landscape inspired by Paris and centred on the Île de la Cité. Your settlement evolves from the Paleolithic towards a modern metropolis.

Set the conditions

Lay roads, provide services and manage resources. The city grows in response to your choices.

Move through the ages

From a handful of hearths to a complex city, each era brings new possibilities.

Leave a trace

Yesterday’s decisions shape tomorrow’s landscape and possibilities.

Shamaan

02 / The studio

Meet Shamaan.

Shamaan is the independent studio behind Pixel Metropolis. We are making a simulation where the history of a place can be read in its streets, buildings and everyday life.

Contact the studio

03 / Press & creators

Press kit

Official facts and files for coverage of Pixel Metropolis.

Factsheet

Developer
Shamaan
Publisher
Shamaan
Genre
City builder · simulation
Setting
Paris, across the ages
Status
In development · release date TBA
Platforms
Windows · macOS
Languages
English and French interface
Players
Single-player
Browser demo
pixel-metropolis.com ↗Paleolithic, Neolithic and Metal Age
Short description

Guide one Paris settlement through 10,000 years of history. Lay roads and provide services while its people build their own homes and bring the city to life.

Press copy

About Pixel Metropolis

Description

Pixel Metropolis is a cosy city builder that follows one place inspired by Paris across 10,000 years. Lay roads, provide services and shape society while your inhabitants choose where to settle and build their own homes. Each era adds to the city without wiping away the last: its paths, bridges and neighbourhoods gradually tell its story.

About Shamaan

Shamaan is the independent studio behind Pixel Metropolis, created by a solo developer. The project brings together city simulation, history and pixel art to show how choices made in one era shape the next.

Key features

  • One persistent city across seven planned eras, from the Paleolithic to Modern Times.
  • Inhabitants build their own homes in response to roads, resources and services.
  • Old buildings, paths and decisions leave visible traces as the city changes.
  • An isometric pixel art landscape brings daily life beside the Seine into view.
Playable now

The free browser demo covers the first three eras: Paleolithic, Neolithic and Metal Age. Four later eras are planned for the full game. A demo is also available on Steam.

Logos & icons

Full-resolution SVG and PNG logos

Game artwork

Official artwork · full-resolution WebP

Asset usage

You may use the downloadable assets in this kit for articles, reviews, videos and streams about Pixel Metropolis. Please credit Shamaan / Pixel Metropolis. For other uses, contact jf@shamaan.fr.